Blending Accuracy: Basic (others had no impact on speed) DATE Accuracy: Fast (others had no impact on speed) Internal Resolution: 3x Native (reducing didn't improve anything) Interlacing: Automatic (I like it this way, others had no impact on speed) Speedhacks: default preset 3 (EE Cyclerate = -1 get me 100% speed, but lagged internally) GS: all default (frame skipping glitched the game) VUs: all default (no difference messing with these VU0/VU1 as "Interpreter" was recommended here, but that dropped the speed to 20%) EE/IOP: all default (no difference messing with these) With a lot of building in the distance to render ( like at the start of Smolg), I've got 60-70% speed, with CPU at 23%, RAM at 5%, and GPU at 18%, which is stupidly low for the framerate I'm having. I mostly play R&C 1/2 nowadays, if that's relevant. I'm admittedly not the most proficient with video settings, but I like to think I'm good enough to get some games running with good performance. Shadow of the Colossus is a work of art, now with visuals on a par with its sparkling reputation.I've been battling with PCSX2 on and off for two years trying to get the best settings possible to have a consistent 100% speed, yet I just can't seem to figure it out. The addition of new post-game challenges to acquire masks, character skins, and weapons provides extra longevity for those who become truly immersed, but the core game effortlessly stands the test of time. ![]() The land is still empty but it teems with tantalizing hints of what came before, from the mossy ruins scattering the grasslands, to the intimidating mountains stretching across the landscape, and the gargantuan hand-carved plateaus that emerge from staggeringly realistic lakes. ![]() The rich details of the abandoned, mysterious valley Wander travels are now more evident than ever, helping create deep emergent storytelling – even if it's all constructed in the player's head. The PS4's 4K presentation brings the cold beauty of Ueda's world to life. Shadow of the Colossus was always a pretty game, but before it was almost impressionistic, with murky textures and a muted palette. Here, Bluepoint has gone back to the original code and rebuilt from the ground up, with support for 4K HDR screens and a ridiculously detailed camera mode to take advantage of it. The aforementioned PS3 HD version merely upgraded the PS2 build (and added support for 3D TVs, when Sony was still trying to make those happen). ![]() ![]() The biggest change to be found is the visual overhaul. The land is empty, but it teems with tantalizing hints of what came before. Unfortunately Wander's horse, Agro, remains frustrating to control in either layout. While the controls have been updated and better mapped to the PS4 controller, the original controls remain available. New players experiencing it all for the first may initially find the world barren, with no enemies or characters to interact with beyond the Colossi, but the desolation of the setting soon weaves its spell. It’s meditative rather than repetitive - or, given the game’s mythological essence, like reciting an old fable. Returning players will find its structure exactly as they remember it – from the sequence in which the Colossi are battled, to the tactics employed to lure them out, scale their titanic bodies, and end their lives.
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