![]() If you enjoy our work and want to support us so that we can continue to build upon this, please consider donating through Nexus or consider becoming a Patreon for cool patreon rewards at: The results of these changes provide the player with a real choice in every aspect of the game - making everything that was formerly useless actually good while reigning back overpowered and obvious choices. We are not beholden to the minute details of the table top, but instead are revising all weapons as inspired by HBS's vision. BTR is a complete revision of gameplay balance while adding economic, simulation, and map quality of life additions that you have come to expect. We believe this is best done by putting gameplay and the spirit of the lore first and foremost in our minds. Our mission is to resolve the issues that plague table top to video game conversions of BattleTech. catapults will now display the proper missile hardpoints, mechs and vehicles are harder to hit from the side instead of easier. ![]() Minor tweaks to game balance and combat visuals.This will have little effect on players that choose 5 parts or fewer of salvage, but players who want salvage to be more challenging at higher assembly points will actually feel like they have to earn that salvage! Ever get the feeling you were swimming in mech salvage and that it was too easy to assemble mechs? Well, I certainly did! Changes have been made to how valuable employers view mech parts to be and also how overall salvage from mechs is determined. Unleash your inner pyromaniac and burn down forests and other terrain, causing heat damage to any mech foolish enough to stay in the fire. ![]() Watch out, they can start to wreck you and put up a fight just like the turrets can! Not only has the diversity been greatly enhanced, but vehicles are no longer just a speed bump during missions.
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